I've been wanting to get stuck into a Starforged game for a long time, my wife is traveling, and I'm lonely and bored. So let's start a solo text-based actual play on cohost!
Like the title says, I plan to do this thing one Move a night. Starforged is a very Move-dense PBTA(ish) game, so I think it will be a good fit. I was gonna call it One Roll a Night, but then I realized that would likely mean many instances of making a Move then having to wait 24 hours to interpret the results with an Oracle roll, and I am simply not that patient.
Now let's start at the start, Choosing Your Truths. Starforged presents 14 of these categories, which means we'll have ourselves a Galaxy of Adventure all crisped up and ready to go in two weeks. Neat!
Cataclysm Roll: 64
"Interdimensional entities invaded our reality"
It's time to find out how we got to this distant galaxy called The Forge! It's a very serious sounding name, compared to The Milky Way!! Let's roll on a table already!!!
Exodus Roll: 82
"Mysterious alien gates provided instantaneous one-way passage to the Forge."
We know why we came to The Forge and how we got here. Now how have we clung together since then, and what have we built?
Communities Roll: 80
"We have made our mark in this galaxy, but the energy storms we call balefires threaten to undo that progress, leaving our communities isolated and vulnerable."
My ISP is having an outage in this area so I'm hotspotting from my phone to my desktop write this! Because I want to use my nice keyboard instead of the phone screen!! Oh gosh we'd better find out what the deal is with all this Iron people swear oaths on PDQ
Iron Roll: 37
"Iron vows are sworn upon totems crafted from the enigmatic metal we call black iron."
My internet's back, and I'm ready to figure out what the Laws situation is in The Forge... so my character can be cool and break 'em, that is.
BTW, right now I'm planning to start a fresh one of these threaded posts every week. Then I'll link back to all of the completed weeks in the first post of each new week. Will that still be too obnoxiously long for your timeline? Let me know!
Laws Roll: 81
"Our communities are bound under the terms of the Covenant, a charter established after the Exodus. The organization called the Keepers is sworn to uphold those laws."
The Covenant could go many different ways, starting with where it draws its authority from. Why did communities agree to the Covenant, and why do many (though not all, as suggested in the flavor text) accept that the Keepers should move amongst them to enforce its Laws?
I like a good smiling executive villain, so... it's corporate debt. I don't think corporations ran everything back in the Milky Way, but they'd managed to swing the balance of power so far in their favor that they were the only ones with the resources and coordination required to arrange a mass Exodus.
There was no way to make it to the other side of the gates without owing your EFA (Exodus Facilitation Associate) more money than most people see in their lives. And while the corporations that make up the Covenant still squabble for rights and resources, it's in all their interests to make sure the people of The Forge remember exactly how much they owe.
Oh, I'm also going to make my first tweak to the suggested terminology: given the Covenant's background, lets call Keepers "Arbitrators" instead.