I've been wanting to get stuck into a Starforged game for a long time, my wife is traveling, and I'm lonely and bored. So let's start a solo text-based actual play on cohost!
Like the title says, I plan to do this thing one Move a night. Starforged is a very Move-dense PBTA(ish) game, so I think it will be a good fit. I was gonna call it One Roll a Night, but then I realized that would likely mean many instances of making a Move then having to wait 24 hours to interpret the results with an Oracle roll, and I am simply not that patient.
Now let's start at the start, Choosing Your Truths. Starforged presents 14 of these categories, which means we'll have ourselves a Galaxy of Adventure all crisped up and ready to go in two weeks. Neat!
Cataclysm Roll: 64
"Interdimensional entities invaded our reality"
It's time to find out how we got to this distant galaxy called The Forge! It's a very serious sounding name, compared to The Milky Way!! Let's roll on a table already!!!
Exodus Roll: 82
"Mysterious alien gates provided instantaneous one-way passage to the Forge."
We know why we came to The Forge and how we got here. Now how have we clung together since then, and what have we built?
Communities Roll: 80
"We have made our mark in this galaxy, but the energy storms we call balefires threaten to undo that progress, leaving our communities isolated and vulnerable."
My ISP is having an outage in this area so I'm hotspotting from my phone to my desktop write this! Because I want to use my nice keyboard instead of the phone screen!! Oh gosh we'd better find out what the deal is with all this Iron people swear oaths on PDQ
Iron Roll: 37
"Iron vows are sworn upon totems crafted from the enigmatic metal we call black iron."
My internet's back, and I'm ready to figure out what the Laws situation is in The Forge... so my character can be cool and break 'em, that is.
BTW, right now I'm planning to start a fresh one of these threaded posts every week. Then I'll link back to all of the completed weeks in the first post of each new week. Will that still be too obnoxiously long for your timeline? Let me know!
Laws Roll: 81
"Our communities are bound under the terms of the Covenant, a charter established after the Exodus. The organization called the Keepers is sworn to uphold those laws."
It's kinda neat that my Truths roll for Religion is taking place on the morning of Easter Sunday. As a long-since-lapsed Catholic who has been pretty happy to leave it at that for the rest of his life, I guess that's all I've got to say on the subject.
Religion Roll: 08
"Our gods failed us. We left them behind."
This seems like the easiest option for me since I don't tend to engage with religion a ton in my roleplay. I won't lie, though, things are starting to feel pretty dire in the Forge.
People cling to their faiths during times of catastrophe, right? There must have been something different about the Cataclysm. It changed us in a way that floods and fires and bombs and recessions never did.
Something about the Knuckles' Chaotix, and maybe even the black iron that guided our Exodus then welcomed us to this new galaxy, made our world feel smaller. Like we'd figured something out and found no comfort in the answer.
Still, the flavor text, and a quest starter idea, both point to the idea of charismatic leaders who claim to "offer a better way." Where do they get it from? Well, I bet you can intuit all kinds of things if you stare into a polished piece of black iron, or tap a black iron tuning fork and hold it to your ear.
Anyway, you want to do a Magic roll tomorrow?