csh

Well here I am

  • he/him

I like TTRPGs and video games developed by Ryu Ga Gotoku Studio


csh
@csh

According to the star chart Adne downloaded back at Silvana Station, Wreck should be at the end of this last drift segment.

(They even paid for the premium license so they could keep consulting it for the next month or two navigational hours, whichever came first.)

Finish an Expedition: Weak Hit!

Journey to Wreck progress 9 versus Challenge Dice 8 and 10


csh
@csh

Every sanctioned action between the agents of Covenant corporations must be overseen, in person, by an arbitrator. This often means that, in order to not ruin the potential for a surprise attack, an arbitrator accompanies an invading force to its destination.

Two arbitrator ships are floating stationary on the far side of the battlefield. Likely one came with the mercenaries hired by Selfra and the other oversees matters on Wreck. Wherever they came from, no wireless communications can reach them through the general jamming of the battlefield.

If the Selfra executive aboard the Guiding Star is to have any chance of carrying out her own mission --- one of negotiation rather than outright attack --- they must reach those arbitrators. Adne is not especially excited to hear this. Despite the executive's goading to plow forward through the battle, Adne insists on taking a moment to size up the battlefield.

Secure an Advantage: Miss!

Action score 3 (rolled 1 + 2 Wits) versus challenge dice 5 and 7


Adne is used to plotting out the unplottable. Their uncanny aptitude for predicting the chaotic currents of the Forge, combined with a knack for finding the big picture in any small picture situation, often lets them steer an efficient 2-to-4 centimeters to the left of trouble. But pilots in battle don't move like weather patterns.

Adne finally points the Guiding Star at an opening in the battlefield. A handful of other ships join them in this space, too focused on the seeming opening in their enemy's defenses to pay this new ship much heed. Adne connects the seemingly disparate points in the firing line two seconds before they send a grid of cannon-fire over, around, and into the Guiding Star.

Withstand Damage (-2)

This is a big hit, but let's see if Adne is able to deflect some of the impact.

Withstand Damage (Resist): Weak Hit!

Action score 6 (rolled 3 + 3 integrity) versus challenge dice 5 and 7.

Since it's a weak hit, we'll have to pay to spend momentum to get an integrity back. Worth it, I think --- now we're down to 2 momentum and 4 integrity on the Guiding Star.

Adne throws the Guiding Star into a roll, minimizing the ship's profile against the firing pattern. Any verbal protests from their passengers are cut off by the rumble and roar of a small explosion on the Guiding Star's dorsal deck.


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in reply to @csh's post:

Realized as I was writing this that the description of how Corporate warfare works here clashes a bit with my Truths prep. Back then I described all martial clashes between corporations as basically deniable ops carried out by mercenary guilds. Well, reader, I changed my mind! I like the idea that they're overt battles between contractors, which are overseen by arbitrators responsible for enforcing the rules of engagement, better.

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