According to the star chart Adne downloaded back at Silvana Station, Wreck should be at the end of this last drift segment.
(They even paid for the premium license so they could keep consulting it for the next month or two navigational hours, whichever came first.)
Finish an Expedition: Weak Hit!
Journey to Wreck progress 9 versus Challenge Dice 8 and 10
Every sanctioned action between the agents of Covenant corporations must be overseen, in person, by an arbitrator. This often means that, in order to not ruin the potential for a surprise attack, an arbitrator accompanies an invading force to its destination.
Two arbitrator ships are floating stationary on the far side of the battlefield. Likely one came with the mercenaries hired by Selfra and the other oversees matters on Wreck. Wherever they came from, no wireless communications can reach them through the general jamming of the battlefield.
If the Selfra executive aboard the Guiding Star is to have any chance of carrying out her own mission --- one of negotiation rather than outright attack --- they must reach those arbitrators. Adne is not especially excited to hear this. Despite the executive's goading to plow forward through the battle, Adne insists on taking a moment to size up the battlefield.
Secure an Advantage: Miss!
Action score 3 (rolled 1 + 2 Wits) versus challenge dice 5 and 7