ctmatthews

Indie game developer

a trans woman in the UK making 2D action games about ducks:

Ducky's Delivery Service (Steam/itch/Switch)

Chessplosion (Steam/itch)


i mostly post on my Blog / Newsletter / Patreon


i play fighting games! i won Evo in 2021.


pfp/header by NomnomNami


๐Ÿ“ฐ Blog
ctmatthews.com/blog
๐Ÿ’Œ Newsletter
ctmatthews.com/newsletter
โœ‰๏ธ Contact (email/DM)
ctmatthews.com/contact
๐Ÿ’ป itch.io
ctmatthews.itch.io/
๐Ÿฃ Patreon
patreon.com/ctmatthews
๐Ÿ–ผ๏ธ pfp/header by NomnomNami
nomnomnami.com/

tayl1r
@tayl1r

gems can now trigger abilities. so fan of knives does 1 damage to all and places 3 ๐Ÿช„magic๐Ÿช„ dagger gems onto the board. matching through them causes 2 damage a pop. this is quite cost effective but takes two turns and randomly flinging gems onto the board can be bad.

this also means enemies can put other stuff on your board as a fun prank (right now they can create useless jammers and that's it).

so, the cast sequence was already a bit of a mess but this is really the cherry on the cake. even when you know what's happening it's hard to follow. at some point there will hopefully be more ability feedback than just a number appearing, but there's no saying introducing explosions is going to make things clearer.

(to be a little bit fair the trails are missing particles because unity recorder does not like emit over time particles. but it is, nevertheless, sludge)


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