ctmatthews

Indie game developer

a trans woman in the UK making 2D action games about ducks:

Ducky's Delivery Service (Steam/itch/Switch)

Chessplosion (Steam/itch)


i mostly post on my Blog / Newsletter / Patreon


i play fighting games! i won Evo in 2021.


pfp/header by NomnomNami


✉️ Contact (email/DM)
ctmatthews.com/contact
🖼️ pfp/header by NomnomNami
nomnomnami.com/

gosokkyu
@gosokkyu

this channel's started posting interviews with indie STG devs on their workflow, design processes, etc, starting with a couple of the must-plays of the last several years—for a genre as codified as this one, you'd expect there to be more first-hand design discussion out there to reference, but for whatever reason (legacy print outlets being limited on what they could print; reticence on the part of devs/publishers to talk shop, or talk at all; general lack of opportunity, etc) there aren't a lot of nitty-gritty details out there for even the most celebrated games, so conversations like these are welcome:

@danbo on Blue Revolver

boghog on Gunvein (PC - Switch)


ctmatthews
@ctmatthews

These interviews are great! Boghog's Shmup Workshop video series and its corresponding document are fantastic too, if you want more STG design tips from a designer's point of view:


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