for some reason i'm in the mood to implement the menu flow for my new game, so i gotta get to work asap before that feeling goes away. feel free to say hi!
edit: it's over, thanks for watching! we adjusted one of the challenge rooms, changed how the game stores its difficulty data so you can have different saved games on different difficulty modes, added a placeholder difficulty selection menu (pictured) and started thinking about how to program shops and NPCs in the game's adventure mode.
