my current indie games look and sound completely different to the games i worked on as part of a team, and the indie games that i'll be making five years from now will almost certainly look and sound completely different to the games that i'm making now. i like working on my visual art and music skills and i'm proud of what i'm making along the way, but i don't feel like i'm anywhere near my destination yet. i can't wait to see where i end up.
on the other hand, the overall game design direction of my games has never really changed at all, ever since i started building gameplay prototypes for my own amusement as a teenager in the mid 2000s. i've always been obsessed with games that are all about continuous motion. whether it's controlling a character with strange movement physics, tracking and dodging enemy projectiles, moving into the right position to bait enemies into acting a certain way, or guessing where my opponent is about to move in a fighting game and throwing a projectile that meets them there a second later. i just like to move around in a little game world, while trying to track and predict all the other objects that are moving around in there at the same time.
the games that i make are an attempt to distill and express why i love this so much. sometimes they take place on a grid, sometimes they're in continuous space, sometimes they have snappy movement controls, sometimes they have heavy interia, and they're very occasionally even in 3D, although i get bad motion sickness so i've never gotten a 3D game idea past the early prototyping stage. but however they end up, they're always about the joys of movement and geometry above all else. i'm not interested in making a game with a parry, an invincible dodge roll, or anything else that takes the focus away from the joy of being a little moving object in a world full of other little moving objects.
in short, i want to build weird little electronic real-time puzzle boxes of applied geometry that tickle my brain, and hopefully they can make some other people understand why i'm so obsessed with this stuff too.
it feels like everyone else managed to give single-sentence responses to this post. i don't know how to be concise, sorry. if i felt that i could express my thoughts adequately in words i would be a writer instead of a videogame programmer
