you can;t even IMAGINE what it is


bobskunk
@bobskunk
voice_input.wav (sailor's hornpipe) - unknown/garry newman
unknown/garry newman
voice_input.wav (sailor's hornpipe)
00:00

EDIT: I fucked up!!! goldsrc first used MILES for post-2001/pre-steam multiplayer voice chat since 1.1.0.8!!!! speex was steam-era!!!! my nostalgia was a couple years late, and that's probably because that's when micspam really took off. my speex recreation was WRONG, even though it was similarly fucked.

gravis pulled through, this is the 100% genuine and authentic reproduction, go here and scroll to the last post instead: https://cohost.org/cathoderaydude/post/4085453-i-reproduced-bobskun thanks @cathoderaydude and @isyourguy for getting it right.

original post:

like original retail WON half-life (well, honestly, a couple years of patching later, 1.1.0.8 from sept. 2001) voice chat used the speex MILES speech codec, it was really bad because it had to do two things: encode/decode on our 400mhz shitboxes that are already busy with crowbars and gluon guns, and send/receive it over a 33.6kbps link that is also trying to shout at us where all our snarks are presently located and going

BUT you could talk to people! with your mic! on the computer! while you shoot them and not have to stop to type!!! INNOVATION

rather quickly someone (who happened to be the garry newman who would then to go on to create garry's mod, go figure!!!) figured out how to pipe in a specifically rated/sampled wave file directly

he released it with the fucking most incredible sailor's hornpipe/popeye ass song possible and you really should hear it before what i'm gonna drop in the next post


bobskunk
@bobskunk
voice_input.wav (sailor's hornpipe) SPEEX EDITION - unknown/garry newman
unknown/garry newman
voice_input.wav (sailor's hornpipe) SPEEX EDITION
00:00

THIS. THIS RIGHT HERE. is ALMOST what it sounded like when it was coming through, and it was overpowering most of the other audio, including the breaking up screams of two or more people shouting "TURN IT OFFFFF" while shotguns and explosions and rapid fire glocks and sentry guns and terrorists win is going off at the same time, with a few bonus pauses because of dropped UDP buffer simulated in


bobskunk
@bobskunk

after getting a correction on the era's codec i'm terrified to hear it in the original MILES speech


cathoderaydude
@cathoderaydude
(unknown artist) - voice_input.mp3
voice_input.mp3
(unknown artist)
00:00

here's voice_input.wav. it's the last thing i ever micspammed into my half-life server. file dated 2006.


cathoderaydude
@cathoderaydude

back in 2006 when i was playing hl all the time the steam version still had both codecs, but it turns out they removed them at some point. so i found an OG 2005 copy of HL on internet archive with bypasses to make it run with modern steam, dug up my old HLSS configs with voice loopback, reprocessed this stupid wav file and played it in the game. first is voice_speex, second is voice_miles. i'm sorry about this


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in reply to @bobskunk's post:

edited them into the main post

the params i posted I boosted and normalized and fucked around with but that WILL get you the specific crisp of goldsrc speex voice, and you can verify it with the same voice_input.wav from the fileplanet download

in reply to @cathoderaydude's post:

it may have been recorded on a listen server but you were absolutely dedicated to getting this shit right

the first notes in the miles codec, holy shit. that SQUEAL. that unmistakable descending whine.

i really needed to hear that!!!! AFTER ALL THESE YEARS...

THANK YOU

valve if you were able to bring back func_vehicle you can bring back voice_miles