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I post a write-up of a TTRPG I personally enjoy every week, pitching why you should play it over 5e


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www.tumblr.com/blog/indie-ttrpg-of-the-day

Modstin
@Modstin asked:

Know of any good 'battle with monsters' ttrpg? Something up the alley of pokemon, but not as crunchy and game accurate as Pokemon Tabletop United

Yeah there kinda isn't any good ones rn, Monster Tails got close but that game really does not know what it wants to be, it feels really stuck between whether it wants to be the Anime, the Manga, the Games, or... Fate? for some reason?. I'll come back to you if I can think of anything, but im coming up blank, at least right now. I haven't checked out Animon and I've heard good things about it, so maybe check that one out? and even then it seems to be more "you have one partner animon". idk its a difficult space for ttrpg design, I think you could wait for the Tactics based PTO to come out, and I've had friends joke about a TSL mon catcher game but one of those takes too long and the other one is a joke.

oh ig there's also the 30 year old joke game Pokethulhu but im 100% sure thats not what you're looking for


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in reply to @daily-indie-ttrpgs's post:

From the kickstarter, A Monster's Tail looks like it's built to be homebrewed, which is exactly what I want (the first thing I do when I get a system usually is break it open to play around with the mechanics and do what I want with them, which has always worked for me and my group)

ig, but Monster's Tail just also is really bad with a ton of stuff, it's made by people who very clearly don't know the strengths of how to make a PBTA? and it has a ton of super iffy stuff like statistical boons to player conflicts (big nono), having player options that don't advance the plot and just keep it stale (huge nono) and is just in general really poorly made. It's genuinely one of the few times I'll recommend against a game in this blog, I genuinely would place it under shovelware if I didn't know that the devs genuinely did put a lot of work into it

The pitch got me, so I took a look into it. The art is pretty!
As a surface level view though, my big problems are just the weird wording everything has, its super clunky and a lot of the vocabulary to describe things is different from the norm for no reason.
also I cannot believe that in a pokemon-themed tabletop roleplaying game, they decided to make combat have fewer rules than the combat in MLP Tails of Equestria, good lord.

Might I recommend Pokeymanz? It’s designed to emulate the feel of the anime and manga rather than the games, and based on my one session’s worth of experience playing it (which will eventually become more; I’m in a campaign starting soonish) it’s not too crunchy and allows a lot of freedom in how you build and play both your Trainer and your team. It also has optional rules for a Pokémon Mystery Dungeon-style campaign, Shadow Pokémon, and other cool stuff!