If you ever feel like your level design needs some work, just remember that at one point in development A Link to the Past had a room that looked like this.
(Source: TCRF)

If you ever feel like your level design needs some work, just remember that at one point in development A Link to the Past had a room that looked like this.
(Source: TCRF)
they were really ahead of the curve this is exactly what your average romhack looks like
dang those emoji look more like orange teardrops than fire smh
jesus christ i'm looking at it again and only now noticing that it's a 4x4 room?? this thing is bigger than the desert palace hub room what the fuck it really is a romhack
I will always remember how when a friend played this game, he asserted that the the back half of the game had the same flavor as an SM half-hack.
Given the fact that he was fighting a boss in a room with a conveyor floor and moving spike traps when he was saying this, I couldn't disagree with him.
...the player can find a secret pushwall which leads to the notorious Call Apogee Say Aardwolf maze. [...] Notably, it is possible to push an incorrect pushwall and block off the Aardwolf chamber, instead exposing a path to fight one of the Hans Grosses. If you press the correct pushwall instead then the path to the Hans Grosse will be blocked off instead. It is possible to push both pushwalls and block off both paths.
good grief
wow. i assumed the northwest half of the map was simply unused until i zoomed in