https://magresta.itch.io/

i've made games before and i wont hesitate to do it again

https://magresta.carrd.co/


danave
@danave

me playing any other game that has a gear treadmill compulsion loop, grinding rare drops, 600 different crafting materials, stratified powers levels that discourages playing with friends and hostile unintuitive UI vs me playing monster hunter


danave
@danave

maybe gunlance is just sick as fuck but man the moment to moment of monster hunter is worth every minute spent in the maze of systems that surrounds you in that game. monster hunter has a LOT of issues, especially when you dont know what is going on and they make very little effort to teach you. but man once you get going theres nothing better

the more i think about it monster hunter might also be the only game ive played that makes Gear actually a compelling system to me. generally still feels like a means to an end as it does in every other game but the way you craft gear by using monster parts from monsters you defeat to stack various set bonuses feels way more meaningful than spending 28575128 soul points to increase your weapons damage by 2.3%


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in reply to @danave's post:

Ok yes, I think the fact that the upgrades are interesting and alter your playstyle is a contributor. For example, focus is pretty basic on paper, it makes you charge faster. Because Monster Hunter is a well designed game™ the time saved from having focus can have dramatic impacts on your decision making. That extra time saved can be the difference between getting a fully charged attack in and getting smacked in the face, or it can turn an otherwise nonviable opening into.. well a viable one.

Commonly games with incremental gear growth give crappy not even noticeable upgrades that maybe increase how fast the monster dies, but usually even that's not recognizable unless you're optimizing super hard.

But also Gunlance is sick as fuck.