Editor-in-Chief at GameDeveloper.com, Berklee College of Music game design lecturer, BJJ Purple Belt 🤼‍♀️, hobbyist game dev, beginner pixel artist, sometimes screenwriter, fitness dork, volunteer EMT. She/her.


I'm trying this fun thing this week where I collect a bunch of our GDC coverage, organized by subject matter, and yell at the internet: "hey! Read some cool things!"

So, today, I'm doing that with our programming coverage!

I am only a programmer insofar as I have a very fun time playing with spaghetti code in Unity (my greatest feats of strength thus far are a small proc-gen thing I'm doing in my current game and a cool arcade-y prototype of a thing that I need to work on more, lol). But I love love love going to programming talks: I love the approach to problem solving and the sometimes very creative (and/or production-y and organizational logic-y) solutions I get to hear about. To that end, one of my favorite talks (compiled here) was the Psychonauts 2 boss logic design talk, which was just as much a presentation on smart production and design as straight-up logic and coding (it was all of the above! Which made it magical and fascinating to me!)

I also enjoyed putting some IGF and Alt.ctrl.GDC interview love in there too. I absolutely need to play Skala, truly.


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