Editor-in-Chief at GameDeveloper.com, Berklee College of Music game design lecturer, BJJ Purple Belt 🤼‍♀️, hobbyist game dev, beginner pixel artist, sometimes screenwriter, fitness dork, volunteer EMT. She/her.


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"Great game audio lasts with you long after you've finished playing, reinforcing the moods and emotions of the game."

In today's Developer Insights piece, audio designer Harry Mack tells us about the interdisciplinary collaboration that went into cultivating the sound of Song of Sabers, the latest winter-y themed update to Slime Rancher 2. Along with some insight into the process he also shared with us a small tidbit on the effect that the pandemic had on the resulting score.

Read all about it over at Game Developer.


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