It's another post about my small narrative game! And my journey into the beautiful, slightly abstract world of pixel art! But I think I've settled on a direction for my exteriors here. I need more detail on the base itself (and I'm not going to tell you how long it took me to figure out how to do tiny parabolic satellite dishes. TOO LONG.)
I decided I love dithering and I love this palette!
Still going to play with isometric perspectives on medium close-up shots inside the tunnel itself (and inside the ambulance cockpit). But I finally feel like it's getting there!