Editor-in-Chief at GameDeveloper.com, Berklee College of Music game design lecturer, BJJ Purple Belt 🤼‍♀️, hobbyist game dev, beginner pixel artist, sometimes screenwriter, fitness dork, volunteer EMT. She/her.


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Nintendo is not what you’d call an open, chatty company; its internal development is a process we’re rarely given a look at, making the fine details of its success sometimes a mystery. With Breath of the Wild, we may not have a universe of readily available insight as we might with other games, but over the years, Nintendo’s team has opened up on a few occasions to give us a peek behind the curtain, with a few tantalizing bits floating to the top.

With the sequel on the horizon, we thought it was a good time to revisit some of those lessons, as well as add in a few of our own observations.

Read all about it over at Game Developer.


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