Editor-in-Chief at GameDeveloper.com, Berklee College of Music game design lecturer, BJJ Purple Belt 🤼‍♀️, hobbyist game dev, beginner pixel artist, sometimes screenwriter, fitness dork, volunteer EMT. She/her.


Stumbled onto this piece while fixing up some broken links on the site a couple of weeks ago, and finally really digging into it. It's a FANTASTIC column on games (mostly retro) that use mystery to great effect, with the specific design lesson pulled out.

Thinking about how to really structure a lecture for my students around a few of these, because some of them are just so JUICY!


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in reply to @danielleri's post:

I love this so much! Esp Bubble Bobble. One of the games I remember playing a long, long time ago on my friend's NES, when I was a little kid. I used to go down the lane after school to his house and we'd play Kung Fu, Contra, Bubble Bobble. Just, happy times.