Editor-in-Chief at GameDeveloper.com, Berklee College of Music game design lecturer, BJJ Purple Belt πŸ€Όβ€β™€οΈ, hobbyist game dev, beginner pixel artist, sometimes screenwriter, fitness dork, volunteer EMT. She/her.

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in reply to @noescape's post:

Seeing people on Resetera trying to argue semantic with "it HAS been a good year for games, just bad for devs" without realising you don't get one without the other was driving me up the wall.

It fucking sucks!

era skews heavily neolib, their metrics for industry health are almost entirely based on consumer satisfaction and financial bottom lines. recent threads on trends like GaaS are like a honeypot of corporate stooges

Really never ever want to buy AAA games (and lower-profile-but-still-pretty-big games, too) because of this hellscape of an industry that'll just go "Anyway, you don't have any workers' protections in this economy and we've deemed you unnecessary/too expensive, bye" and instantly fuck over anybody it wants to. I just. Why the fuck can't companies/game studios generally treat devs/creatives with respect (it's because they don't have to, obviously. Thanks regulations that may as well not exist) (to say nothing of the way the industry treats devs/creatives while they're employed to begin with)