Editor-in-Chief at GameDeveloper.com, Berklee College of Music game design lecturer, BJJ Purple Belt 🤼‍♀️, hobbyist game dev, beginner pixel artist, sometimes screenwriter, fitness dork, volunteer EMT. She/her.


gamedeveloper
@gamedeveloper

In this edition of Game Developer Deep Dives, Krillbite Studio developer Dennis Foose tells us how they designed the cooking experience in Fruitbus and why the feeling of cooking was more important than perfectly simulating it.

Fruitbus is a cute culinary adventure set in an open world where taste is everything. Upgrade your trusty truck and visit a whole world of new destinations together. Discover fresh fruits and vegetables on each island of the Gustum archipelago, learn their customs, and cook meals that will make someone’s day.

But how does one actually capture an engaging snapshot of what cooking is, and what kinds of challenges and unforeseen complications show up in this neck of the woods? Come along on our journey of designing the cooking system for Fruitbus.

Read the full deep dive over at Game Developer.


danielleri
@danielleri
  • goes in depth on some really fun systems design and scripting elements here, in getting the feel of cooking just right in a cute, colorful context.

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