Editor-in-Chief at GameDeveloper.com, Berklee College of Music game design lecturer, BJJ Purple Belt 🤼‍♀️, hobbyist game dev, beginner pixel artist, sometimes screenwriter, fitness dork, volunteer EMT. She/her.


Lizstar
@Lizstar

Been playing this the past few days. I have 15 hours in it right now, and I'm halfway through Summer. And I wanna talk about it! Spoilers, obviously, for this new game, if that's a thing you care about.


slimefriend
@slimefriend

i agree with pretty much all of this post but i also wanna call out the pixelart in this game. it fuckin rules.


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in reply to @Lizstar's post:

1000% the sheer amount and contextual awareness of the dialogue is doing something that feels magical compared to so many other games, in a way that is going to ruin my enjoyment of any other farming/life sims like this going forward. i think more than anything this sort of game needs to feel like a living place, and Mistria manages to accomplish that through quantity in way that is absolutely wild.

Ah cool, happy to hear it’s a solid game so far. I’ve been following the game’s development for a while and it totally makes sense that the writing and characters are so fleshed out. Yuko Ota and Ananth Hirsch (from Johnny Wander, Lucky Penny, Barbarous, etc) are working on the game as character artist and senior writer, respectively, and a lot of folks on the team come from a comics/webcomic background. I feel optimistic about this one getting lots of big updates before the 1.0 launch.

i'm definitely enjoying it too -- need to pace myself so I don't exhaust everything there is to do and get burnt out in a way that doesn't heal before the next update!

So far my only complaint that I can really pinpoint is that the enemies in the mines feel kinda samey, but combat is never good in these games... and even Mistria is still doing it better than Stardew did, IMO