Editor-in-Chief at GameDeveloper.com, Berklee College of Music game design lecturer, BJJ Purple Belt 🤼‍♀️, hobbyist game dev, beginner pixel artist, sometimes screenwriter, fitness dork, volunteer EMT. She/her.

posts from @danielleri tagged ##gamedesign

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gamedeveloper
@gamedeveloper

One of the most memorable parts of Psychonauts 2 was Compton's Cookout, a level themed after a deranged cooking competition TV show, highlighting performance anxiety and trauma in a particularly intense and funny way. As part of Cooking Week, our editor in chief Danielle Riendeau writes in praise of the level and its unlikely backstory as an Amnesia Fortnite project from a documentary filmmaker who had little experience in game dev.

Truly, what better way to represent that in an adventure-platformer like Psychonauts than a nightmare obstacle course kitchen that requires players to simultaneously juggle cooking tasks in different areas of the arena: a massive blender, a terrifying stove, a horrifying slicer—that's the subject of an especially cutting joke, given the ingredients' cheerful dispositions. It's strong level design on both a pure gameplay level and a narrative one. Success requires combining platforming feats of fancy with a multitasking element (most recipes require you to have multiple ingredients in various stages of prep at a time), and a countdown clock breathes down your neck the whole time. There is an element of risk vs. reward to juggle in each section: slower, safer ways to tackle the tasks, and faster, riskier strategies that may pay off big time: or cause you to lose precious seconds. The pressure, in every way, is on.

Read the whole blog over at Game Developer.


danielleri
@danielleri

I seriously loved Psychonauts 2 (and, alongside the original, count it among my all-time favorites), and enjoyed having a chance to sound off about Compton's Cookoff. I find it incredibly inspiring.



Hi! It's my first cohost post! C'post! (maybe that was Klingon) I'm Danielle (and also @danielleri on twitter... should it survive, and the same on itch: https://danielleri.itch.io), I've been in games media full-time for close to a decade, most recently as the Editor in Chief of Fanbyte. I teach game design at the Berklee College of Music, I'm a volunteer EMT here in Brooklyn and Queens, and I make tiny games and write horror screenplays for fun. I also train and compete in submission grappling (that's where the avatar is from!) and my main desire to remain on internet at all anymore is to learn more about, engage with, and play with game design and other creative work.


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