Introduction
What this post isn't
I'm not here to talk about how inherently evil races are problematic, or how dicey and eugenics-y stat changes can be. I'm not here to explain that monocultural fantasy races reflect how people treat ethnic or cultural groups they're not part of in real life. This is cohost; you knew that. You're probably tired of hearing it and a million people have said it better than I would.
I'm here because the D&Default way of handling it is boring.
Stats aren't interesting, and single abilities that aren't very impactful are barely flavor. Monolithic cultures by race are also boring as world-building goes, and they're extremely restrictive from a character/scenario design perspective.
The goal here to come up with a philosophy for actually constructing fantasy races for an RPG.
Usual caveats up front about my experience not being universal etc.
I am particularly tuned to the way that black people (the skin-color-based over-broad non-ethnicity) and Black people (the American cultural group) are treated, seeing as I am one. I know I will have blind spots to other types of experience.