• he/him

The challenge we face is not finding an alternative, but having the strength to drag those unwilling towards brighter possibilities. The future is not yet lost.

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in reply to @Thew's post:

the best part is it really WAS a shader compilation error, not an intentional joke. I was working on translucent surface rendering, which involved multipass rendering into some intermediate targets, and one of the early passes failed to compile but the specular and compositing shaders didn't, resulting in Shaded Shader Error