darryl

Generalist nerd

Space, software, board games, puzzle games, general nerdery. Canadian. Middle-aged. Ask me whatever you want, but if it’s something about naked-eye/binocular astronomy, you’ll make my day

[[[[where to find me]]]]
dshpak on Discord
@darryl@toot.community on mastodon (never use it but WHO KNOWS)
darryl on goblin.band


Discord
dshpak
Goblin.band (the profile is totally default but I promise it’s me I’m just not using it yet)
goblin.band/@darryl

bruno
@bruno

posting murder tips and tricks on cohost

  • As you upgrade the safehouse, it gives you constant access to various things, including basic melee weapons and notably a fiber wire. So even if ALL the spaghetti falls out of your pockets you never have to go into a mission completely empty-handed. These items respawn every time you return to the safehouse.
  • Don't sleep on traps! Remote or proximity explosives, electrified puddles, and the like. Traps are one of the best ways of murdering someone without creating risk for yourself. If you blow someone up with a remote explosive NPCs have no reason to suspect you; this is often one of the best ways of taking out targets that hang around in high-traffic areas and are hard to isolate. Rubber ducks and disguised explosives like Napoleon Blownaparte can even be placed without arousing suspicion.
  • Buy stuff! Every item that you buy is another item off the vendors' random drop list, so spending money will eventually cause more interesting items to appear more often. Like a lot of roguelites, there's a resource-accumulation phase of just getting stuff before you really have the resources for deep runs. While a random mediocre gun on the wall doesn't get you much value, it's a semi-permanent way of improving the loot table on vendors!
  • Silenced pistols are actually incredibly useful when you don't have all of the tools that a regular mission gives you to creatively take people out. They're the one item that I think you more or less always should take with you.
  • You can place a banana peel by holding L1 + R1; if an NPC walks over it, they'll slip and fall and be knocked out. This is an extremely powerful way of dealing with couriers, as it'll cause the money to fall out of their pockets; you can then just pick it up later at your leisure. Placing a banana peel is a non-suspicious act, and you won't cause alarm even if the courier is found unconscious after having a silly little accident.
  • You can actually catch things while fishing at the safehouse. All fish in the World of Assassination are fugu, so they can be turned into lethal poison at the cutting board in the kitchen as long as you have a knife.
  • Concealable versions of normally-bulky weapons are very convenient for meeting bonus objectives. Particularly, the silenced Dak DTI SMGs carried by Dubai penthouse guards are excellent for this.


You must log in to comment.

in reply to @bruno's post:

This is all very good advice, I had no idea about the fugu strat. I'd also add: *Try and learn which maps have good weapons available, and take those weapons on missions as your go-to for optional or prestige objectives. If you lose them they're easy to get back. (E.g. New York will always have two bottles of chloroform and two fancy knives in safe deposit boxes, Dubai can get you a silenced uzi + AK, Whittleton Creek has more silenced weapons and a lot of poison, etc.)

*Assassins will always have a decent silenced pistol on them which can be good to grab in the early stages of a run. As the showdowns get more and more elaborate it can be very annoying trying to deal with them.

*Get in the habit of cracking the vault in New York. It's an extra 3000 mercies, you can do it cleanly and easily by filling the security room ventilation w/ chloroform, and it gets you a disguise that'll take you anywhere in the building. Plus having a pile of unconscious guards tucked away can be good for meeting extra objectives.

these are all pretty good tips but I'm pretty sure the fish gives you a sedative poison instead of a lethal one. it's very useful for crafting syringes once you unlock that ability for the "poison guard" and "poison guard-syringe objectives", but the only way to leave the safehouse with free lethal poison (afaik) is scavenging for an emetic mushroom and taking it to the shed to make it lethal. I forget which level unlocks the syringe crafting but then you can take any of those to the infirmary and make syringes instead of consumable poison.

The real lightbulb moment for me with Freelancer was the first time I simply didn't have a canned option for dealing with a target. They didn't drink from anything, they didn't go off to a quiet room, just meandered between shopping stalls in a crowded street and it was super early on so I had no actual options to deal with it and kinda just... had to shoot em in broad daylight and run for it.

fantastic game mode, genius on so many levels