With INDIE INTERVIEWS, I talk to the game developers hanging here on Cohost to learn more about new games you might love.
Something that doesn't get covered enough is the very vast world of narrative-focused indie games. Visual novels, text adventures, linear RPGMaker stories, branching Twine games, and more make up a huge chunk of the incredible and personal indie games that are released every year. If you've ever found yourself feeling any sort of fatigue from high-octane action, I recommend checking out what's going on in that scene! One great creator you'll find is @npckc , who I most recognize from their A YEAR OF SPRINGS visual novel trilogy. I talked to them to learn more about their work, and the bridge between the English and Japanese indie communities.
You can find A YEAR OF SPRINGS on Steam, Playstation, and Nintendo Switch. You can find all of @npckc 's work on itch.io.
1. Introduce yourself for everyone here on Cohost! Who are you?
Hi! Iām npckc, or just kc for short. I like to create little story games, among other things, and I also do Japanese-English translation work. My most recently released ābigā game is a pet shop after dark, a point-and-click horror adventure game.
2. How did you find yourself first getting into game development?
I donāt remember the exact sequence of events, but a few years ago, I stumbled upon http://itch.io and found out that people - just regular people like me! - were making games and releasing them online. I never really thought of this as something you could just do so easily, and it made me think that maybe I could make a game too! I found out about the browser-based web engine called bitsy [https://bitsy.org] (which I highly recommend to absolutely anybody with even an inkling of interest in making games and telling their own stories in game form) and everything kept rolling from there.
i had a chance to talk with @indiegamesofcohost about being an indie dev & all types of other things! check it out š
