deadryn

the stars set in the west.

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posts from @deadryn tagged #game shit

also:

Ryyudo
@Ryyudo
Barbie Beauty Boutique OST (PC) - Track 4
Track 4
Barbie Beauty Boutique OST (PC)
00:00
Barbie Beauty Boutique OST (PC) - Track 1
Track 1
Barbie Beauty Boutique OST (PC)
00:00
Barbie Beauty Boutique OST (PC) - Track 2
Track 2
Barbie Beauty Boutique OST (PC)
00:00

...But meh, it slaps anyway.

The tag is #HotJamsOfGaming, if you wish to follow/mute!
This is a series to spotlight games with good music within it, but I seldom hear discussed. My goal is for folks spend just a few minutes listening to the music here and possibly following up with the rest of the OST.

Link

Barbie Beauty Boutique OST

My random musings below


dog
@dog

Now, we all love Barbie Disco. We love to listen to Barbie Disco. Great track. Like @Ryyudo mentions, it's taken 1:1 from a library music CD put out by DeWolfe. If you've followed me for awhile you probably know I love library music, and I actually tracked down the whole disc for this one. There's a bunch of good stuff on there that didn't make it into the Barbie game, so let's have a little library dance music tour.

This is DeWolfe's "Dance Hits", put out in 2001, and it's definitely going for late 90s/early 2000s dance music. Most of it's by Brazilian DJs Gui and Tchorta, which explains why it's so good - people who really did know how to make fun dance music. Barbie Disco comes up early as tracks 3/4, and there's a vocal variant that didn't make it into the game which I quite like:

Somebody is another fun track, with one of those openings where you know exactly what era it's from just from the first few notes:

The whole album can be previewed at DeWolfe's site. Like most library music companies, they never cycle stuff out of their collections - if there's something from the 70s, or 80s, or 90s you really just want to license and put in something, it's there for you.



sleepingdragoninn
@sleepingdragoninn

Switchy lets players swap between presets of player data and customizations by utilizing the existing features of other well-established mods in the ecosystem - nicknames, skins, origins, and so on - plus vanilla data like inventory, position, spawn point and level.

It's for systems, RP servers, account sharing, genderfluidity, furries, even mapmaking and challenge gamemodes - everything is toggleable on a per-player level and extensible through the API. It runs on the server, but on the client adds a nice GUI.



I want a modern remake of Fable II and III except I get to make whatever changes I want

-Actual character creator instead of "Hey if you want darker skin then you have to be evil lmao"

-Tie raising and lowering your rent and sales prices to morality instead of purity

-More in-depth NPC interactions such as routines and maybe some interactable conversations beyond "I want sex". No dialogue options though, I'm not a monster.

-You should be able to choose the fate of Westcliff in Fable II beyond just doing nothing and "Hooray we improved it by gentifying it and pushing out all the original inhabitants!" like come on how the game handles class and crime is so fucking bad. Like the game is aggresively English in a lot of regards and I'd tone it down a bit. If someone insults me being a woman with facial hair and I flick him off don't make ME the bad gu- ohhhhhhhhhhhhh that's just how it is for trans people irl lmao. never mind that's realism baybeeee

-Fable III needs a complete overhaul of the governance mechanics. Like they dropped the ball so hard it was the coolest idea but you fucking did so little with it just a few choices and quests!! Like that's where most games end!!! Don't make it like a grand strategy game or Victoria or something but allow maybe some light policy changes beyond what's offered? No? Also the economy is not as simple as "more oppression = more $$$" lmao like raising taxes while expanding housing services, ending child labor and investing in education, prioritizing environmental matters and not displacing people, etc. more than morally justifies it. Raising taxes to invest in public services that actually benefit people and reduce their overall expenditures is good, actually! Like unpopular at first sure but overall it's good!

-Ok tbh Fable III needs an entire redo of how it understands class and economics. Like if I engage in some good old 19th century style propaganda of the deed in your game partially themed around the revolutions of the 1800s and murder a few constables in your kingdom that EXECUTES UNION LEADERS AND WHO HAS A LITERAL VAMPIRE ENFORCING ANTI-LABOR LAWS, you can have a negative interpretation of that action but don't call it morally evil! come the FUCK on you limeys.