This is the reason why I pivoted my entire workflow recently to Krita and why I'd slowly shifted the rest of it to open source over the last four or so years.
I'm on Linux Mint full time now sure, but I did have to sacrifice CSP and a bunch of smaller convenience art tools to do so. Being a full time artist that makes games and not a "gamer" per-say has this dissonance to it, in which things are the best they ever have been on Linux atm, but are still far less convenient or UX friendly than fighting Windows.
As an Artist at the moment options are insanely limited.
- Linux
- Has a learning curve no matter what evangelists will say
- Has a huge elitism culture that doesn't take critique well, making it hard to trouble shoot the more esoteric issues artists will encounter (as creative things just aren't as platform mature)
- Genuinely lacks a lot of tools that professionals need (though folks are trying to fix this)
- May have solutions to most problems, but offers up some of the worst user experience out there
- [Edit] I get that the last two of these are a massive funding issue mostly, but that doesn't mean they aren't an issue
- MacOS
- Has an expensive and locked eco system starting point
- Consistently kills support for old software and hardware you may be reliant on
- (I literally can't use my graphics tablet because it's too old and Wacom doesn't maintain up to date drivers for Mac, which Apple killed support for)
- Despite the huge strives in efficiency and performance that have been gained through their own silicon, still falls well behind a similarly priced device from anyone else
- Windows
- Is constantly pushing more advertising in platform (for it's $100 OS)
- Doesn't believe you deserve a shred of privacy
- Is so "AI pilled" that it's going to destroy itself or radically change for the worst due to copilot
- Just allows kernel level execution from installed programs and other security nightmares
Shits rough and whilst I have seen a lot of improvement in recent years towards being more industry ready for artists from many open source projects (Godot and Blender in particular!) many desperately need documentation and user experience teams overhauling entire programs.
I have a whole additional post I want to write about my full time switch from Windows to Linux, plus the far more dramatic shift in my workflow from CSP to Krita, but I need to get my thoughts better together on such things first.