Work report's up! https://patreon.com/posts/88625655 This week we have a little #gamedev feature to share: we've implemented a player state that allows timing extension for combo inputs without locking you into place for a longer duration, being both Attack & Idle. Come see the Ghost State! A liminal state hiding in the state machine that allows attack cancels to be input a little later while also affording you all the movement options of an idle state. It's a very subtle feat of engineering designed to make both new and veteran players' lives easier!


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