is there a name for this trope in games that’s like "foreboding location with little enemies, and the ones that are are really high level"
the two i can think of is noita’s desert chasm and caves of qud’s moon stair

is there a name for this trope in games that’s like "foreboding location with little enemies, and the ones that are are really high level"
the two i can think of is noita’s desert chasm and caves of qud’s moon stair