• he/they

digi

 

Projects:

Game Dev: DotSpace

Minecraft Mod: Magitek Mechs

 

👀 :

vs puzzle games

speedruns / races!

language learning

music (usually digifu)


TrashBoatDaGod
@TrashBoatDaGod

I realized I never really used my 10mb upload limit to its fullest. for most stuff I would just upload to catbox, but I figured I should do something that i can upload directly to cohost. Anyway here's the thing. 9 different doujin games with one combo each. I give the game names in order with combo notation and notes under the cut


These combos are organized in order of what i thought was hardest and what I think looks coolest near the end. I'll be using ABCD. D may be replaced with V, T, or S as is revelant in certain games. Using numpad, but I'll try to use ruby for american classic translation

  1. Magical Chaser ~Stardust of Dreams~
    Meteo

Combo - A > B > 66dashB > launcher jump > j.A > j.B >>delay j.B > land > 66dashC xx 236236QCFx2C

Easily the easiest combo of the video. The hardest part was that I couldn't use a training mode on this game, so I labbed this in arcade mode, and got it down by the time I got to the final boss.

  1. Valkyrie Fight Tag
    Anti-Lenneth? & Brahms

Combo - A > B > C xx 236QCFA > 214QCBT(ag) > 66dashC

Valkyrie Fight Tag is a great game, I wanna put some more time into. It's got alot of interesting mechanics for a doujin fighter of its time. It has the active tag system used in MvCI and it's more open in this game. The game is fairly open ended, but combos feel strict. This was about as much as I could manage and find out.

  1. Azufight: Taisen Shiyo
    Sakaki

Combo - A > B > C > 214QCBC > 66dash A > B > C xx 623DPB >[D]hold + B > C > j.2Bdown B

Interesting game a friend from TSS server put me on to. Making this video was the first time I actually put my hands on it. The combo system in this is probably the strictest of the games I used but there's plenty of interesting things here. Sakaki in this is a puppet character that fights with a cat.

  1. Colors 3: The Roll-Up End
    Reen

Combo - A > B > C > 236QCFA ~ 214QCBA > 236QCFB ~ 214QCBB > j.Cdelay > 4CBack xx 214214QCBx2C

I've been a big fan of this game for a while. It takes alot of inspiration from Persona 4 Arena and other arcsys games at the time. This character is like a Yuzuriha from Under night and doing her teleports was a little tough. I was gonna extend this, but then I learned her teleports are limited to 2 per combo. This was probably one of the hardest combos, but I did it pretty early, so it didn't stick in my head that long, also it's not that long imo

  1. Monster: Ancient Cline
    Delga

Combo - A > 2Bdown > C xx 623DPA xx 623DPB > Sshift > 214QCBB > S > 214QCBB > S > 214QCBB > S > 214QCBB > 236QCFC

was interested in this game a while ago thanks to a post by @dog When I played it, I found out that the custom combo system in AC isn't as freeform as most other CC systems. Where other games let you freely cancel between every possible move and attack as you want, but you have to use the Shift dash to cancel between moves in this one. In AC you can chain light specials to medium specials, but everyone can do that in or out of freedom shift. The previous monster game has a more standard custom combo system like one you'd find in Alpha 3 or CvS2, so it's interesting it was changed.

  1. Million Knights Vermillion
    Yuri

Combo - 236QCFB (set up) > 66dashB > 2Bdown > 66dashB > C > V > j.A > j.C > j.B > j.C > B > j.B > j.C > j.B > j.C > 236QCFV.

An interesting doujin game I first learned about from it's OST being in a mugen stage. It has an interesting mechanic where you if press the V button standing with some Vermillion meter, the walls show up in place where you are and your opponent can't recover until after they fall to teh ground or your vermillion meter runs out. I clearly picked the character cuz Cohost loves its Yuri, but she was kinda hard to make a combo for at first. I sorta compromised on my vision a bit cuz it was hard trying to incorporate her projectiles into a vermillion combo.

  1. Angels of Battle
    Elvi

Combo - [6]holdA xx 214214QCBx2 C > A > B (delay) [6]holdA xx 2141236QCBHCFD

Probably one of the hardest combos in this video. Definitely has some recency bias since I did it today, but it's still pretty hard execution wise compared to the rest of the combos for a specific reason. The charged [6]A shots have a backdash command that cancels the shot, so to cancel a charged shot into a backwards facing input, i have to wait for a specific frame when the character is locked into the shot an unable to backdash cancel. Having to do the input fast AND with specific timing was pretty hard. Also, landing the last special is hard cuz it's a bit finnicky. Even in situations where I used a charged shot to launch the enemy, it still wouldn't land. I got another combo that I coulda settled for, but I was determined.

  1. Big Bang Beat Revolve
    Agito of The Dark

Combo -(not shown, set up a knife trap in the corner) B > C 2Csweep > 6A > 2369QCFtkC > 2Csweep xx 22Cdownx2 > jcj.B > j.C xx 236QCFB > A+B+CBig Bang Mode > 2369QCFtkC > 623DPC (delay) 214QCBD > 41236HCFA+B+C

This one sorta feels like cheating, most of the characters in this thing I used characters I wasn't familiar with if it was a game I played before. Whatever reason I decided to just use Agito for BBB and it works great. Agito is a fun character because in practice you mostly wanna just run around zoning and getting death by 1000 cuts, but he can do some big damage if given the chance. I did a version of this combo early on, but then i learned I could optimize it a bit more. I had alot of trouble with this one cuz my tk inputs were off or something. By the time I had to record the improved version of this combo, I got it in one take.

  1. Monster
    Othello

Combo A > 2B > C > jcj.A > j.B > j.C > land 66dashA xx 236QCFB xx Dshift > 2B > C (1hit) xx 66dashA xx 236QCFB 236QCFC > 8C > 8C > 8C > 2C > j.B > land > 214QCBC

OG Monster (i think) This wasn't exactly the hardest combo, but ending off with furry stuff felt right. I like to think I know my audience. This was another case of "this was suppposed to be simpler, but I lost the plot. The jump cancel combo was something I added when I realized part of the combo wasn't working when I used the green guy as a dummy, and when I need someone bigger I picked the biggest guy and tried to see if I could fit some more shenanigans. The Beast cannon (236C) super was the hardest part of this combo. It's kinda specific and you can't exactly autopilot with the timing if you want to combo out of it, or combo it at all. I'm still not sure on the rules of when you go into and out of beast cannon except 5 cannons is the hard limit. Monster is a fun game. I should play it online with my furry friends sometime.

Sucks i couldn't make this an uploadable gif, but this was still a fun project to work on. One last time to share something I'm passionate about with the people of cohost.

I didn't expect to find a strong fighting game community when I first joined cohost, but I've met alot of cool folks, and the vibes were so great that others felt comfortable getting into fighting games. Hopefully we can all keep touch one way or another after the lights go out for good.


You must log in to comment.

in reply to @TrashBoatDaGod's post:

It worked! Thank you! This ruled so hAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA (horn continues)