dijonketchup

Some weird girl on the internet

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Alison

Valkyrie with The RPG Valkyries
Team Member with Power Up With Pride
Freelance video editor

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hootOS
@hootOS

Hi, I'm Stryxnine. I'm an esports broadcast producer and audio producer. In this chost I'll be explaining the key ways to immediately improve the audio on your livestreams.

Why should I care?

Glad you asked! The biggest reason is because advertisements are fucking loud. Unfortunately, with advertisers constantly in a loudness war with each other, we have to care about our audio levels so when ads pop up for our viewers they don't scare the everloving piss out of them with the immediate difference in volume. Beyond that, we wanna make sure we can be heard over the game and the music playing in the background.

Ok, so how do I do it?

It's pretty easy, but it's also a bit of a process!


tlarn
@tlarn

Set Your Audio Bars To Be Vertical

You'll be able to fit a lot more levels at a time than you would if they were horizontal! That's the main thing; after that, it's all up to taste and preference. you can change it by right-clicking on the audio mixer dock itself or clicking on the three-dot button if you have that

also mute Desktop Audio BUT keep it visible, it makes for a real easy benchmark you can eyeball once in a while


wuest
@wuest

Piggy backing on the good advice so far: using True Peak for your meters incurs a CPU hit but especially if you're setting your levels via OBS, setting your VUs to True Peak is real useful. I've found True Peak to be extremely close to what I see at my mixer, while Sample Peak is often (but not always) pretty close.


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in reply to @hootOS's post:

yeah likewise lol. my audio when i just started out sucked until i found out you could actually edit the audio in real-time. from there it was just applying my existing music production knowledge to voices and audio sources, but many don't have that background to begin with. so i hope i explained it simply enough for non-producers to understand!

thanks, nice and concise.

when i streamed some years back i used a cracked Reaper DAW for my mic processing and i don't really remember why i thought that was better than the relevant OBS-native filters (maybe OBS didn't have a good compressor yet or something). it was certainly more finicky though.

that's certainly a wackier, more resource-intensive way of doing things lol. and to be fair, OBS' native filters were pretty lacking. but what's there right now is pretty good (except their equalizer, i'd still recommend ppl get Rea-EQ for that. nice and light, highly customizable, and it gets the job done)

in reply to @tlarn's post: