honestly i argue that we should stick on C++ for game dev and not move to rust, because memory safety errors are an important source of bugs for speedrunners

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honestly i argue that we should stick on C++ for game dev and not move to rust, because memory safety errors are an important source of bugs for speedrunners
make speedrunner a well defined class of undefined behavior in rust
Rust encourages managing objects in games with indices instead of pointers. The lifetimes and bounds checking means you get memory safety with this, but you can still get tons of the same kinds of logical use-after-free bugs with an index that's pointing to a different object now.