Ren on waypoint radio pulled this quote from an old etrian odyssey website, and I’m going to be chewing on it for a while yet:
“ When your party stays at the Inn overnight, what do they eat? If you ever catch yourself wondering that, then you know you've formed an attachment to your characters. With Etrian Odyssey's characters. you only give them a name and a portrait, so no matter how you think of the character, it's technically just your imagination. But even in that case, without your imagination, the character is nothing. For example, a landsknecht who uses an axe might eat his meat with his bare hands and no utensils, but one who wields a sword might prefer a knife and fork at dinner. You might think differently, but... If you can imagine small details like that, you might find that you enjoy this kind of RPG even more. The essence is an RPG is using numbers to make calculated decisions, but if you invest those "numbers" with your own feelings, you can spice up the game little. Think about this: In your party of five, three characters are dead. Two of them are alive, but they only have a couple of HP left, and no TP. They're certain to die in their next turn, giving you a game over. Number-wise, those characters are useless, but how do you imagine they feel about that? What kind of people are those 2 characters who are about to die? Try to imagine things like that in the brief time before your game ends. Are they a landsknecht and a ronin, who'll die facing the enemy and laughing? Is it a protector, ordering the weak medic to run with his last breath? The game over screen looks the same every time, but in your imagination, it could play out very differently. The game itself isn't that big of a thing; what you imagine for yourself is much more fun. We hope that the player uses this game as a tool, to create dramatic and fun situations in your own minds.”
Source for image https://twitter.com/Baust528/status/1234294454774910976?s=20&t=sDMqUDsEGubJRo0bsamJdQ



