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CD-ROM Journal
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EphemeralEnigmas
@EphemeralEnigmas

This week's game is B3 Game Expo for Bees, a Wii U title that asks the daring question of "what if E3 but with Bees?", a question I'm sure we've all asked at some point. The answer is wholly underwhelming thanks to a concept that never goes beyond the surface, a story that does nothing to explore any kind of theme, and writing that is rife with unsuccessful humor:

I cover a lot of unusual games, but I think this one is up there as one of the most unusual of all! A Wii U exclusive game about bees at E3 that plays ever so slightly like Metroid Prime sounds like it should be incredible, but it's unfortunately lacking in some pretty significant ways. It's a very slight and insubstantial experience mechanically - only an hour long, only having a couple of shootouts means you don't get to explore the mechanics for long, the scanning system is let down by the writing, the puzzles are either too simple or kinda nonsensical, etc - but my biggest problem with the game is that it feels like such a squandered concept. There's a lot you could do with an interactive deep dive into E3, such as exploring its history digital museum-style, but B3 doesn't engage with the material at all and is perfectly content to throw repetitive bee puns at you without assigning them any further meaning. E3 is a complicated thing, especially for those who were in the press and had to deal with the ESA, but it's undeniably a part of video game culture and its history, so I was disappointed that this game was exactly what it looked like on the surface and nothing more. It's not worth playing, but I do think it's worth studying (and listening to me prattle on about, of course!) because it serves as a reaffirmation that games are art because they have themes and messages and emotions to impart on the player. Without strong conviction, without any motivation beyond running a joke into the ground, you do both your art and its audience an injustice, so if nothing else, take this as a lesson to be sure to express yourself in everything you do.


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in reply to @EphemeralEnigmas's post:

Quarter baked is a good way of putting it, I like that! Yeah, I wanted to be surprised by this one because it's a genuinely strange and original idea, but there's so little to it that it feels like they left so much potential on the table and doubled down on the wrong thing in exchange. A shame for sure!

i don't remember the specifics, but i think i vaguely recall the dev of this game was actually pretty active on the miiverse community for it. i never played the game, but i remember getting the impression that the dev of it kinda didn't have the budget or pre-existing development skill to really do more with the idea.

for anybody who decides to really dive in and study this game, i wonder if it might be worth trying to find miiverse archives of the community for this game and see if it's hard to find any such comments from the dev to get potential further insight on it...?

That's interesting to know they were active on Miiverse, I definitely got the impression that the developer was inexperienced between the scope of the game and Mobygames listing it as their first game, so I do feel a little bad that I was as harsh on the game as I was. I can't lie about my experience, of course, but I certainly have sympathy for someone trying things out. Making games is hard for sure!

Going back and digging through Miiverse posts is a very good idea and is actually something I did back when I covered a game called A Drawing's Journey, but unfortunately the site I used for that, Archiverse, was taken down. I found Miiverse post backups on Archive.org, but based on the way they're organized and that the search function wasn't funding anything specific for me, it could take a lot of time to dig through them. I'm gonna have to give it a shot when I get a chance because I do like to have as much to say as possible and I do always try to give the games I cover the benefit of the doubt, so these backups could be very useful for future posts.

oh dang, didn't know about archiverse going down. at least the data is still there though! that being said, for what it's worth, i think i also recall the developer taking criticism in stride pretty well, so being harsh was proooobably fine?

but like i am working off memories from several years ago and my memory is quite bad sometimes, so take this all with a grain of salt until you have some way to check those archives. (which... uh... could be a while if archiverse never gets fixed.)

...uh, words are hard. not sure how to uh, end this comment properly.

That's actually really good to hear they took criticism well because that's something that is always in the back of my mind. I wanna say how I feel, but I'm also not looking to hurt anyone's feelings, you know?

Yeah, those archives are gonna take a while to dig through, so I'm hoping someone creates a better system for archiving them before I decide to seriously attempt it!