dog

Only here to post about CD-ROMs

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dog
@dog

I've been trying to keep the Magic School Lunar edited script close to the original, but I decided to make one major change here. For some reason, the plot progression gets really confusing right here in chapter 4 - the game has you talk to principal Steel who gives you a tutorial on combination magic, but he leaves you off with a gameplay tip that's not connected at all to what you're supposed to do next. I ended up editing the conversation to work in one extra text box with this pointer as to your actual next goal. The gag in the conversation is that Lena keeps falling asleep because she's so bored, so it flows perfectly fine and it makes your next step a little clearer.


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in reply to @dog's post:

Stuff like that is something that almost always feels... really bad while playing. Just unprompted wandering around and hopefully find the next plot trigger... So definitely a good idea, especially in this context.