DogLadyHeather

The Heatherest Of Heathers

shitpost doggo extraordinaire

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PLAYING:
Final Fantasy V
Sonic Superstars
Marathon Infinity

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WATCHING:
My Little Pony
Game Of Thrones (rewatch)
Random Horror Films

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LISTENING:
Last.FM Recently Played

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friend to all who find me as a random encounter

posts from @DogLadyHeather tagged #gaming

also:

it's such a small thing but im obsessed with legends arceus' depiction of pokemon behaviour in the wild. it's what ive wanted for years.

i snuck up behind a Riolu for a quick catch and when it saw me, it didn't run away or fight. it just wandered over, barked and sat there like a curious dog. it even followed me for a bit before i threw a pokeball.

godddddddddddddd



speaking of max payne, the second game got relisted on steam but not the first one for some reason. couldn't tell you why, though im guessing it might be in honour of mccaffrey. a good gesture but it'd be nice to, idk, not delist them at all.

even weirder to have the steam page still up. you can wishlist, discuss and look at max payne 1 but not touch it.



so during my replay of Max Payne 1, i did my usual checkup of fanpatches and fixes to ensure it runs properly.

did you know the game's first difficulty is dynamic?

did you also know it's broken as fuck?

yeah! that cliff of challenge that i always assumed was MP's intention is actually a bug! the way it works is simple: the more you die, the easier it gets. take less damage, deal more damage, you know it.

except, MP1 doesn't account for deaths at all. no matter what you do, the game ratchets up the difficulty from the very first level and never goes down. makes sense when you think about it, considering the sequel is much less nasty in comparison and remedy's output in general isn't known for kicking your arse. i just thought you were supposed to hammer quicksave and become a twitch-shooter paranoiac. that's what makes it fun!

sadly there's no proper way to fix this. your only options are disabling it, which makes MP1 pathetically easy (enemies take a bullet, you can tank two grenades and bullet-time is pointless) or cheating to unlock higher difficulties from the start, which are set in stone. the latter's preferable but still, all my life my view of a game was wrong.

i wonder if this carried over to the console releases? i still have my PS2 copy and i recall it being borderline impossible to play.

edit: like, that scene where three agents burst in with assault rifles and your only option was to shootdodge and nail each one before getting hit? that wasn't the exact intent. it's entirely possible to do that part in comparative God mode (had the bug been fixed). this has completely changed my perspective on the game.