dohz

this is a test. this is a story.

you are not timed.


posts from @dohz tagged #puzzle

also:

nearly four years ago, i won my first logic showcase. it also happened to be the first showcase i ever entered. since that time, i’ve become a regular participant and even host, honing my craft and hoping to inspire others, altogether making some wicked ambitious logic puzzles. i cherish the time spent, but i won’t deny i can get quite competitive, and despite all my efforts, a second victory has always eluded me. until now:

statue kurodoko rulesplace the bank of shapes into the grid such that each shape segment occupies one cell, no shapes overlap or share an edge, and all of the unoccupied cells connect orthogonally in a single group. shapes can be rotated/reflected. each numbered cell indicates the number of unoccupied cells extending from it horizontally and vertically, including itself.






















































“two can play at this game”



of course it’s statue park (or a variant thereof)—my fixation on this puzzle type will never relent. this was one of the two winning entries for the recently concluded logic showcase 65, all about revisiting rulesets of prior showcase winners. for a long time, i’d wanted to knock out a 10×50 using the dreaded hexomino bank, and incredibly this construction only took me a day. it isn’t the only one to do so either:

scan lines ruleslabel some cells with one letter each such that each row spells exactly one word from the bank (ignoring empty cells), each word is spelled once, no letter repeats in a column, and all lettered cells connect orthogonally in a single group.










“evens and odds”




this was the other winning entry for the showcase. i tied myself for first. my longest yeah boy ever. i did have specific ideas going into this construction, and i had to get clever about massaging it into something that worked at all, but it took shockingly less effort than i thought it would, and i rocketed out of my chair upon completing it.

shiftopia rulesdraw some paths indicating movement from some or all circles such that no paths turn or overlap each other. after all movements, each circle indicates the directions of the other circles that are nearest to it along the same row/column.









“tilted square”



this final showcase entry of mine didn’t place on the podium, but i think it’s actually my proudest puzzle of the set. took me the longest time to make, too; this puzzle type deserves more love.


this is in all likelihood the last you’ll see me #puzzlechosting. it’s been lovely sharing this space w/ y’all; i’ll truly miss this place. as i mentioned before, i can be found on bluesky, or you can follow my intermittent game work on itch.io. hit me up on discord, even! catch you in the next life, digital or otherwise.


here’s a battleships puzzle i doodled recently. pentomino fever never ends.

battleships rulesplace the bank of ships into the grid such that each ship segment occupies one cell, no ships overlap, and no cells occupied by different ships share an edge or point. ships can be rotated/reflected. some ship segments are given.








“maelstrom”
(play on puzz.link!)



we love arithmetic don’t we folks. joseph howard invented tŭmni oblatsi as a variant of clouds for their “riyadh” competition, the only logic puzzle-solving contest i’ve entered. of all its puzzles, the tŭmni oblatsi was the one i struggled with the most; i suppose making one of my own could be an attempt to redeem myself. the puzzle below was actually drafted for another contest, though it was off-theme and that contest was eventually canceled anyway. still worth sharing i think.

tŭmni oblatsi rulesplace some clouds in the grid. each cloud is a rectangle that is at least two cells wide and at least two cells tall, and no clouds can share an edge or point. each cell in a cloud is labeled with a number from the range given at the bottom-right such that all cells in the same cloud are labeled with the same number, cells in different clouds are labeled with different numbers, and each number from the range is present in a cloud. each number outside of the grid indicates the sum of the numbers along its line of sight into the grid.










“multiples of three or four”



a triple! here’re my entries for logic showcase 64, presented in the order i made them.

pentomino areas rulesplace the bank of shapes into the grid such that each shape segment occupies one cell, no shapes overlap or share an edge or point, and each region contains exactly one shape. shapes can be rotated/reflected.








“hurricane”
(play on pzprxs!)






while statue park remains queen in my heart, it was fun to dip into other pentomino genres for a spell. this pentomino areas puzzle was def just me testing the waters; this pentomino in the box puzzle, on the other hand, i am disgustingly pleased with.

pentomino in the box rulesplace the bank of shapes into the grid such that each shape segment occupies one cell, no shapes overlap or share an edge or point, and each region contains exactly three shaded cells belonging to exactly two shapes. shapes can be rotated/reflected.












“the swamp”








finally, another hit points puzzle! this was me betting (correctly) there wouldn’t be any other number placement entries, so i would serve the people their vegetables if no one else would. entries are presented anonymously at first, but, hilariously, multiple people clocked this one as mine prior to authors being revealed.

hit points ruleslabel each unnumbered cell with a number from 1 to x, where x is the side length of the grid, such that every number is present in each row and column. each number outside of the grid indicates the sum of every number n that occupies the nth cell along its line of sight into the grid.







“negotiations”


 
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