dohz

this is a test. this is a story.

you are not timed.


posts from @dohz tagged #puzzlechosting

also:

nearly four years ago, i won my first logic showcase. it also happened to be the first showcase i ever entered. since that time, i’ve become a regular participant and even host, honing my craft and hoping to inspire others, altogether making some wicked ambitious logic puzzles. i cherish the time spent, but i won’t deny i can get quite competitive, and despite all my efforts, a second victory has always eluded me. until now:

statue kurodoko rulesplace the bank of shapes into the grid such that each shape segment occupies one cell, no shapes overlap or share an edge, and all of the unoccupied cells connect orthogonally in a single group. shapes can be rotated/reflected. each numbered cell indicates the number of unoccupied cells extending from it horizontally and vertically, including itself.






















































“two can play at this game”



of course it’s statue park (or a variant thereof)—my fixation on this puzzle type will never relent. this was one of the two winning entries for the recently concluded logic showcase 65, all about revisiting rulesets of prior showcase winners. for a long time, i’d wanted to knock out a 10×50 using the dreaded hexomino bank, and incredibly this construction only took me a day. it isn’t the only one to do so either:

scan lines ruleslabel some cells with one letter each such that each row spells exactly one word from the bank (ignoring empty cells), each word is spelled once, no letter repeats in a column, and all lettered cells connect orthogonally in a single group.










“evens and odds”




this was the other winning entry for the showcase. i tied myself for first. my longest yeah boy ever. i did have specific ideas going into this construction, and i had to get clever about massaging it into something that worked at all, but it took shockingly less effort than i thought it would, and i rocketed out of my chair upon completing it.

shiftopia rulesdraw some paths indicating movement from some or all circles such that no paths turn or overlap each other. after all movements, each circle indicates the directions of the other circles that are nearest to it along the same row/column.









“tilted square”



this final showcase entry of mine didn’t place on the podium, but i think it’s actually my proudest puzzle of the set. took me the longest time to make, too; this puzzle type deserves more love.


this is in all likelihood the last you’ll see me #puzzlechosting. it’s been lovely sharing this space w/ y’all; i’ll truly miss this place. as i mentioned before, i can be found on bluesky, or you can follow my intermittent game work on itch.io. hit me up on discord, even! catch you in the next life, digital or otherwise.


gull
@gull asked:

What's your favorite part about making and/or solving puzzles. What's the bit you'd say you click with most.

i am, regrettably, a diehard aesthete. i derive my greatest pleasures as a constructor from fulfilling precise aesthetic themes. i do my best to incorporate strong, fun logical foundations, but in truth i suspect my creative ethos treats “being a good puzzle” as secondary to “being a beautiful puzzle”, for all the disadvantages that entails. i suppose this is my way of touching perfection; amid all my flaws, i am not above such notions.

what’s funny is that this hardly reflects the puzzles that have had the largest impact on me as a solver. puzzles w/ powerful logical themes, ones that invest everything in expressing and exploring strong, singular ideas. it’s about communication, ultimately: what is a puzzle saying. what do i hear.



Meitsme
@Meitsme asked:

what's da silliest puzzle...

the first thing that came to mind for me was @au-voleur’s infamous grid logic puzzle, which ensnared the entire community in fierce debate for two days straight. additional shout-outs to the late jack lance’s maysu [sic] puzzle and one of the later levels in his game pushing it (tho that whole game is plenty silly). as for general types of logic puzzle, nonorthogonal loop genres like kouchoku or angle loop get p wacky, but for my money there’s this obscure genre called ladders that takes the cake for being utterly unparseable despite having a fairly straightforward ruleset. outside of logic puzzles, cryptic crosswords are perhaps one of the most infohazardous puzzle types i’ve ever had the misfortune (affectionate) of becoming literate in—a not-insignificant portion of my brain is now permanently, exclusively dedicated to generating cryptics any chance it gets.



here’s a battleships puzzle i doodled recently. pentomino fever never ends.

battleships rulesplace the bank of ships into the grid such that each ship segment occupies one cell, no ships overlap, and no cells occupied by different ships share an edge or point. ships can be rotated/reflected. some ship segments are given.








“maelstrom”
(play on puzz.link!)


 
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