only crying a normal amount after finishing venba. brimming with warmth yet does not fear the cold. cute inferences.

recursive ruin is a game where you play recursive ruin. an eclectic rotation of mechanics across surreal, entrancing landscapes. deliberately unintuitive in terms of legibility and navigability; a convincing sense of bite. maybe the soapiest framing device i’ve seen in a game like this, occasionally inventive in its presentation.
disconnection has a bit of a funny history. as a puzzle type invented by naoki inaba, it along with many others became superfluously renamed by other constructors due to things getting lost in translation. in disconnection’s case, it was spared from being one of the more dramatic changes as its original name was mistakenly perceived as just “disco”, which i actually think is a p cute abbreviation. anyway, here’s a disco puzzle.

“d is for…”
as the theme suggests, that ring-shaped region is intended to be parsed as an uppercase d. this puzzle was originally a contribution to a puzzle-solving contest themed around the english alphabet, though that eventually fell through.
a different contest that didn’t fall through was last month’s Nominačný turnaj v logických úlohách 2023, to which i contributed a mukkonn enn puzzle.

“ones, twos, and threes”
(play on puzz.link!)
my first draft of this puzzle was rejected for being too difficult. while initially miffed, in the light of day i think i do prefer the revised version i eventually came up with.
a 10×8? an 11×9? such exotic dimensions for statue park puzzles.

“city streets”
(play on puzz.link!)

“tilted rectangle?”
(play on puzz.link!)