I think part of my enjoyment of SF6 is because, despite being of the more "new school" of fighting game design, at least, atop it's simple base, has some insane systems that very very much scream "Adapt or Die". Like even their attitude of liek "Yeah these systems are supposed to be uncomfortable. We dont teven think you all have caught up to the dev team yet" whether or not that's true or not is like... just refreshing, idk
