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I like games: retro, fighting, doom etc and may occasionally rechost πŸ”ž
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Kayin
@Kayin
WhimsyMachine
@WhimsyMachine asked:

In your post about fighting game mechanics, you mentioned not needing games to pander to you, but what would be the ultimate "this game panders to me specifically?" game for you be?

There is kinda a weird paradox to this. Because what I actually want is not a fighting game designed for me specifically, it's for the financial realities of fighting games to not require needing every human being alive to buy them in order to survive. I want weird shit for weirdos.

I want discomfort. I want systems in it that piss me off a little. I want things that are frustrating. I want systems where it's like... is this good?? Because a big part of it, for me, is either getting past these things or even learning to embrace them. An adventure or journey isn't all fun every step.

Like there is SO MUCH I don't like about +R an d Rev2. FRCs are so annoying, especially when trying to teach new players. YRCs are worse, in a completely different way. WTF is up with Danger Time like in general??? Fuck Zappa and his low profiling little shitty asshole, fuck... all of Leo, tech buttons in Rev2 is fucking stupid, I find SB and Blitz dumb in two very different ways despite filling the same mechanical holes, blahblahblah AND YET I LOVE THESE GAMES.. And I dont't love them DESPITE these things, but BECAUSE of this friction.

And maybe I'd like either of these games more if they got one more perfect patch and changed just a few of these things. Not every pain point is secretly a blessing. But at the same time... I wouldn't risk it either? Because who knows what else you might ruin in the process of trying to make something better?

There is something beautiful about old, "dead" games that aren't getting patches anymore. Climbing is a wonderful hobby. Gym climbing and outdoor climbing are both great ways to enjoy it, but there is something about outdoor climbing... be it a mountain, or a tree when you're a kid or whatever. You can't ask the mountain to change. If you want to climb the mountain, you have to change.

And so, a fighting game that's pandering to me is one that inspires me to want to change. Big cop out answer, but ya know, it's how it be sometimes. πŸ˜…

... Also frame 1, single button throws.


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in reply to @Kayin's post:

Not a fighting game obviously, but the first time I played Dark Souls there were times when I was so frustrated I had tears in my eyes.

Also, I had not been so engaged with a video game in like 10 years. It really felt like an adventure; my video game cynicism was at an all-time low.

Yeah one of the best things about From games is like... sure, they ARE making a game for you. Despite everything, they do want to give you a good, emotional rollercoaster of an experience with great highs and lows. But they're not their to pander. It's Chef's Choice. You're there because you trust even the challenging stuff they put in front of you will be worth it.

Ahh I totally agree with this. Especially mechanics like FRC. I think part of why it's cool is that it becomes harder to nail timings when tensions are high. Another part of why it's cool is that people looove pressing some buttons!!!

Kinda reminds me of Melee and how you have to press a button every time you land with an aerial move or else you get 2x endlag.

I like 1 button throws IF they are a dedicated button. Otherwise it always leads to strange situations where the button comes out when I want to throw or vice versa.
But then again that kinda feeds into the rest of your post. Where it's a kinda source of jank you have to grind up against constantly.