The rise of educational technology in the last few years has largely mirrored the rise of platform capitalism, and in many cases is being driven by the same companies. Microsoft and Google, big players in the space of classroom management software through their Teams and Classroom platforms respectively, have integrated themselves deeply into the public school systems of Canada and elsewhere in the world. Students are becoming more familiar with these platforms, and are learning at an earlier age to link their physical and digital existences. To pretend that the digital realm is different from the physical realm is to engage in denial about how the world of humans functions.
We've been meshing our 'meatspace' lives with the digital for decades. Stories abound about the people who have lived entire lives digitally in spaces like the Massively Multiplayer Role-Playing Games (MMORPGs or MMOs for short) World of Warcraft, EVE Online, or Final Fantasy XIV. There have been marriages, funerals, lifelong friendships, and bitter enmity -- some of which has often blurred between the two realms. The recent rise of interest in a 'metaverse' reflects a reality that has long been solved by some of these game worlds. Gabe Newell, head of the massive gaming marketplace Steam & company Valve was quick to point out that these are "solved problems" in a recent interview when discussing how the corporate metaverse concept seems to mostly be worse versions of character creators that exist in MMOs today. EVE Online in particular is an interesting case study. To put it very bluntly, EVE is for crazy people. A quick search on Google reveals tips for joining a 'corporation', a collection of players that play together, that reads very similar to tips to succeed at a job interview. Andrew Groen's Empires of Eve uses narrative research to show how the game has become much, much more than just that. Players have used the skills they developed as administration for an EVE Corp to land 'real' jobs, showing that the 'soft' skills they have learned at play have become essential to their careers. Others have had threats to cut power lines to their physical homes in order to win important battles in a space war (I've been unable to determine if the power lines were actually cut or if this was simply a threat). EVE is an interesting case specifically because you can purchase a currency that is used to extend your subscription to the game, and the currency is a digital item that can be destroyed, which has led to the ability to apply some creative mathematics to determine the real world cost of some of these battles in terms of space ships destroyed. It is a fascinating digital space to watch, although I will never have the inclination to take more of an active role in the galaxy of EVE online I find plenty of stories that show how what we can learn in a digital world.
References
Fenlon, W. (2022, February 25). Gabe Newell: 'most of the people talking about metaverse have absolutely no idea what they're talking about'. pcgamer. Retrieved March 9, 2022, from https://www.pcgamer.com/gabe-newell-metaverse/
Fenwick, T. (2017, February 5). Space popes, judges, scientists: Meet the people obsessed with 'eve online'. VICE. Retrieved March 9, 2022, from https://www.vice.com/en/article/78yeaz/space-popes-judges-scientists-meet-the-people-obsessed-with-eve-online
NightCrawler_85 (NightCrawler 85), Sabriz_Adoudel (Sabriz Adoudel), Xercodo (Xercodo), yellow_parasol (yellow parasol), Dan_Morvis (Dan Morvis), Staberinde (Staberinde), DeMichael_Crimson (DeMichael Crimson), TK421_Kelly (TK421 Kelly), Alincer_Trossereides (Alincer Trossereides), Alexander_Ore (Alexander Ore), Anathema_Device (Anathema Device), & Merovee (Merovee). (2017, June 20). How to find the Corp that is right for you. EVE Online Forums. Retrieved March 9, 2022, from https://forums.eveonline.com/t/how-to-find-the-corp-that-is-right-for-you/4451
Stanton, R. (2021, May 26). The University of Iceland is starting a course on eve as a 'friendship machine'. pcgamer. Retrieved March 9, 2022, from https://www.pcgamer.com/the-university-of-iceland-is-starting-a-course-on-eve-as-a-friendship-machine/
