• any pronouns

๐Ÿ”ž 18+ ONLY. i might occasionally repost NSFW stuff but that's not very often
23, pansexual, loves clowns & explosions


IAmAllofV
@IAmAllofV

Experience played:
๐ŸŒฑ Original Game

Developer:
Ghost Ship Games

Viv's Thoughts:
EDIT: Clearer wording in the section discussing solo mode

Fumbling around in the dark as a bunch of inebriated dwarves risking their necks to please their insidious corporate overlords in a hypercapitalist science fantasy world is a very unique and interesting vibe. This game's got a very brainworm-y brand of writing and humor which I really enjoy, and they drop just enough teases and tidbits through incidental dialog to get you curious about the true nature of Hoxxes IV as well as the outside world.

In terms of gameplay, this game is FUN... like, insanely fun. The procedural elements, fully destructible environments and deep player build customization provide a ton of potential for emergent gameplay, with all sorts of ways to get yourself and your friends both in and out of ludicrous situations. Everything from the endlessly replayable core loop which combines mining/resource-gathering and horde shooter gameplay, to the variety in every mission you take on, the sense of progression as you unlock options to further refine your builds and subsequent drive to take on tougher and tougher challenges with your friends, the silly upbeat demeanor of the playable dwarves contrasted with the nightmarish space capitalist setting and the mission controller constantly trying to rein in their shenanigans, the ridiculous cosmetics and non-intrusive seasonal reward system, it's all excellent...

...UNLESS you're playing in single-player, in which case the game becomes a slow, arduous, endlessly frustrating slog (even with help from the debatably-useful utility robot the game provides you with for solo mode and all the convenience tools they put at your disposal like remote mining and object carrying). Bring a friend or hop in public parties for this one; this game is not designed to be enjoyed all by yourself. That's perfectly fine, though, because the true appeal of this game is the experience of bumbling your way through objectives with other players, and the sheer nonsense that ensues as you take on the myriad perils of Hoxxes IV as a team (Though, frustratingly, cross-platform play is limited exclusively to Xbox and the WINDOWS STORE version on PC. This is almost certainly a Microsoft issue rather than a developer one, but even so, that's... just dumb).

All this in mind, I am EXTREMELY excited for the game's upcoming roguelite spinoff, Deep Rock Galactic: Rogue Core. If the devs at Ghost Ship Games can successfully translate the satisfying team gameplay of the original into a more run-based progression format, I think the result will be endlessly entertaining.


You must log in to comment.

in reply to @IAmAllofV's post:

bosco is actually a really useful assistive robot! His primary purpose in solo play isn't for combat, but rather for non-combat objectives, such as building pipelines, carrying aquarqs, carrying large minerals (jadiz etc), and digging up annoyingly placed minerals such as the oh-so-enjoyable ceiling morkite! Literally the only time i rely on bosco for any combat utility is to have him proc electric on a bulk so that it can barely move. He is also capable of digging eggs and holding hacking nodes! He isnt meant to make up for a dwarf's firepower, but rather to make up for the lack of mobility tool synergies between dwarves. OH also his light can be useful for seeing the ceilings in more obfuscated biomes like azure weald and magma core!

Oh, I'm aware; I still find solo rather slow and cumbersome even when using all of Bosco's tools.

I admit though that I tend to be ultra methodical about looting just about everything in a stage, which can really slow things down when taking on higher complexity caves (especially at difficulty 3 and higher where more of your time is being occupied by enemies). Perhaps now that I'm done promoting all classes and unlocking all their weapons and such, I should opt to play the jobs I'm most comfortable/quick with and ignore the urge to grab every single two-pixels-wide fragment of gold left in the walls.