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mu-suwi
@mu-suwi

i've been spending a lot of time on noclip.website looking at game textures for inspiration...

i didn't know this beautiful tree in skyward sword is just two textures!! it's so simple but it works so well... or at least it feels simple to me as a 2D artist...

EDIT: okay maybe i'm exaggerating, there's actually a third texture (the shadow on the grass under the tree) and there's some vertex colors doing a lot to give it depth. but still, 90% of the stunning complexity of this object is contained in the painterly details of the textures.

this makes me feel like it's very possible for someone like me to leverage my existing 2D art experience to make good looking 3D stuff, which a ton of blender tutorials did not manage to do because they focus so much on PBR and i still haven't really grasped how complicating my workflow to that degree would be useful to me ?w?


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