drmelon

all chosters chost chosts

gamedev (snolf romhack) πŸ‰ music πŸ‰ interactive fiction πŸ‰ pyjama elemental πŸ‰ nonbinary pan πŸ‰ πŸ’œ @leafcodes

@drmelon@mastodon.gamedev.place


ldx
@ldx

today i've started a new series on my blog where i plan to document my progress making a gamecube game!

come for the dolphin puns, stay for the (hopefully not too painfully) earnest thoughts on making games for obsolete systems

game making as a field - particularly the commercial mainstream - has problems with both sustainability and preservation. it's the norm for old games and systems to be tossed (sometimes literally) onto the scrap heap to make way for newer, and more profitable, iterations. in addition to the environmental harms, i think this prevents the development of a mature artistic tradition, one that is in conversation with past practitioners and forms (not merely nostalgically imitative). i hope to use making games for obsolete hardware as a very small way to counter this tendency, to encounter the material conditions of the art form's recent past and see what can be made of it in the present.

p.s. if you have any thoughts about what topics you'd like to see me cover in this series - leave a comment on the blog or here on cohost! <3


You must log in to comment.

in reply to @ldx's post:

I'm very interested to hear your thoughts on how easy it is to understand/use the architecture vs. other old systems you've worked on, and on your feelings with the toolchain and dev set up you end up with :)