drone

the good kind, like sunn o)))

  • she/her

♥️ trans / bi / poly
📸 @loni


Core game mechanics, general engine and scripting system: 100%
Writing: 75%
Cutscene/writing implementation: 50%
Sprite art + animations: 95%
Map tile art: 66%
Level design + implementation: 66%
UI + portraits: 95%
Music: 10%
SFX: 20%
System features + options: 50%

While I have experienced a bit of a post-midway dip in motivation lately, I'm starting to feel like the end is in sight and I'm still excited to finish it! Especially now that so much of the writing is done, I don't need to do much more technical work and I feel much less resistance in actually creating the cutscenes compared to getting something out of my brain onto paper.

So, I'm off to Japan for a bit in a week or so, so I've been wondering about what I might enjoy doing during my downtime that I can't while I am at a computer or laptop, and I guess that's mainly just writing at this point? So I've been doing a bit more tile art and trying to get the fundamental, unpolished versions of the final three maps off the ground as well as thinking about music.

Sometimes I feel a bit overwhelmed about the parts of the game I very broadly understand what they're gonna be but have nothing concrete, but when I actually start writing an outline, or better yet a script, I feel so much freer knowing exactly what work I have cut out for me and so much less resistance in actually creating because there's something tangible to use as a reference point. It goes from "what in the infinite permutations of infinity in the realm of creative expression should I do?" and more "I need to create a secret path that is done by interacting with X" or "this cutscene needs to be about these two girls smooching" and I can have at it


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