So I'm a few days behind on sharing this news, but Chris, Toxa, and their team have put up a beta for GB Studio 4.0. Looks like Pau Thomas did a huge amount of work on this release.
There are loads of changes, QoL improvements, and some important developments for those targeting Game Boy Color.
You can read the change log on GitHub~
Some stand-out changes for me:
- Debug running builds, complete with script inspection, breakpoints, and live variable updates.
- 'Color Only' mode allowing access to the full featureset of the Game Boy Color.
- New scene types may now be implemented as plugins instead of engine edits.
- Specify common tilesets between scenes, guaranteeing consistent order and allowing instant transitions.
- Edit waveforms in music editor.
- Sort scenes, scripts, palettes, and assets into folders such as "ui/menu/Inventory".
- Easy access to global variables from C code.
- Latest GBVM and latest GBDK-2020.

can't imagine how much time and effort that would save! Also having swapping background tiles as an event now, rather than having to make a GBVM script...