Rough ideas for my next game are swirling in my head, slowly coming into shape. I'm deliberately resting and taking some time to just play games as it's the winter holidays and god I really need it, but I have some pretty concrete basic concepts in my head, but where I wanna take it - the flow, the setting, the vibe, the mechanics - are evolving but nothing is set until I actually start prototyping.
I decided that I'm gonna start looking at Godot, because it sounds like a good engine for 2D games, but also its script is supposedly similar to Python and that's the one language I'm actually good at and comfortable with, so hopefully that transition will be a nice one. A lot will be new to me, and I know it's not Unity but I at least have some Unity experience from doing 3D avatar creation/modification so hopefully I have a couple of things to take there too.
But it's gonna be all prototyping for a while! I'm not gonna do anything else until I have some kind of blob moving across a screen in a way that feels real good, and feels right. I really want to work with others if I can muster up any interest - an artist, a writer, maybe a musician, as it'd be a cool experience and I wanna focus on just making the game feel fucking good and have solid level design.
I still wanna improve The Heart of Arel, too - though it was a proudly amateur effort, I've had ideas of how to tighten it up and improve it but I might want to just bank any additions for a future, separate release. Same deal there, too - I'd love to have an artist and writer re-do everything and breathe more life into those characters. I have two foxgirls inside me, and I'm not too sure how to balance them!
