@gutterdaughter and I both had our Tuesday plans cancelled (entering the same weekly Xrd netplay bracket) so I ended up going over to her place to play GG in person. That included about a half hour of +R, which I don't play enough of because I'm "Bad" at it. Playing with friends is fun as hell though, and I do want to get better at it, so I'm dropping some notes to remember to look at later:
- number one issue with a bullet: input buffer is way smaller so i need to actually be tight about combos. tbh i think fundamentally there's a lower issue of "i don't know what combos to do in the moment" - Millia's air routes are different from Xrd, and AFAIK primarily revolve around closing with j2H (which she lost in Xrd Rev2 so I haven't applied ever). She's also lost jS -> jD which is my Xrd staple, so figuring out strong air routes is going to be important, and then I'll need to have them fairly consistent.
- Still talking about Millia Air: holy shit, +R Millia can airdash out of her normals without jump cancelling, what the *fuck.* I was going to say above "jS feels like a dead end without -> jD" but she can airdash forward out of jS to restart her air combo. I think she can also airdash out of jH but I need to confirm that. It should not take long to learn this information.
- Force Breaks!! I was squandering the EX moves and only using two of them (EX secret garden and disc, both poorly). I also don't even know the full list of what FBs Millia has. I may have known it at some point but I forgot now. It shouldn't be long to learn that.
- I'm positive that on two different occasions I saw a midscreen S-disc wallbounce Erin's Axl. If I was doing a midscreen S-disc in Xrd, it would just be for the position advantage because it goes into a quick knockdown... but I'm wondering if there's a decent extension to be made here in +r. Something to poke in training mode, but we'll see.
May return to these notes in a week or so with answers, but ultimately I'm just excited to feel a curiosity for +R. I've enjoyed this game any time I play it but usually bounced off of the "learning" bit, maybe subconsciously balking at the idea of learning a character that I've put 800 hours into... in a different game. Putting it to paper shows that I really don't know anything fundamental about +R Millia and it's pretty humbling, and helps reframe my perspective. Makes me excited to learn π

