i've been doing far s-disc starters because i figured it was the most direct route, but.... now that i'm looking at all of the columns, i notice that "Mixup to dash 6H(1) starter" works on everyone and that there are exactly TWO routes across the whole cast. what the fuck? now i'm trying to figure out how many mixes i can route into 6H... something to steer towards, I guess
TKBM IAD j.HD starter: 3 variations, 3 char excluded
Dash 2H Garden Loop: 4 variations, 2 char excluded
Far S-Disc Starter: wait there's like 8 or 9 variations here??? and 2 char excluded but whatever about that, there's also jump installs?? ☠ (I do wanna learn JI combos tho)
okay i was wrong, sort of. i do like the easy S-disc combos though, and Leo+Johnny share an S-Disc combo that's fun (5H(1) into a second S-disc). i think i have some more immediate routes to work into the practice routine tho

